EON is a prototype I had wanted to build for a long time: a contemplative space exploration game, a ship adrift between stars, with no fail state and nothing chasing the player. It is a side project, built alone and outside studio hours, and it is not a shipped commercial title.
EON is played with a mouse, so it does not run on a touch screen. It is live on its own address, for when you are back at a desk.
eon.arthurbrosson.com ↗The game did not load inside this frame. It runs on its own address, in a tab of its own.
eon.arthurbrosson.com ↗// Mouse only, on desktop. The game reads a pointer, not a keyboard.
eon.arthurbrosson.com ↗Written in TypeScript and drawn on a Canvas 2D context, bundled with Vite. No game engine, no rendering library, no UI framework.
The constraint was deliberate. Everything on screen is a draw call I wrote, so the cost of a visual idea is visible while designing it rather than after. It also keeps the whole thing small enough to load in a frame, which is what makes the build above playable from this page instead of behind a download.